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| __TOC__
| | Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it. |
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| The crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.
| | Crate functionality is described by two sections: |
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| The crate functionality is described by two sections - <tt>CrateRules</tt> and <tt>Powerups</tt>. To each it's turn:
| | * {{s|CrateRules|link}} covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory. |
| | * {{s|Powerups|link}} dictates what you get out of a crate. |
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| == CrateRules ==
| | See the sections' pages for detailed information. |
| This section covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every tag should be self-explanatory.
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| [CrateRules]
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| CrateMaximum=255 ; crates can never exceed this quantity
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| CrateMinimum=1 ; crates are normally one per human player but never below this number
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| CrateRadius=3.0 ; radius ([[cell]]s) for area effect crate powerup bonuses
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| CrateRegen=3 ; average minutes between random powerup crate regeneration
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| SilverCrate=HealBase ; solo play silver crate bonus
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| SoloCrateMoney=5000 ; money to give for money crate in solo play missions
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| UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly]{{fnl|1}}
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| WoodCrate=Money ; solo play wood crate bonus
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| WaterCrate=Money; solo play water crate bonus
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| HealCrateSound=HealCrate; heal crate sound effect
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| WoodCrateImg=CRATE ; wood crate [[OverlayType]] image to use
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| CrateImg=CRATE ; normal crate [[OverlayType]] image to use
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| WaterCrateImg=WCRATE; Water crate image
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| FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]?</pre>
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| == Powerups ==
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| What you get out of a crate is dictated by the <tt>[Powerups]</tt> section.
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| [Powerups]
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| Armor=10,ARMOR,yes,1.5 ;Unit's Strength= is multiplied by the param#4
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| Firepower=10,FIREPOWR,yes,2.0 ;Unit Weapons' Damage= is multiplied by the param#4
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| HealBase=10,HEALALL,yes ;All the player's stuff goes to 100% health
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| Money=20,MONEY,yes,2000 ;Random amount of cash(max amount = param#4)
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| Reveal=10,REVEAL,yes ;All map is revealed
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| Speed=10,SPEED,yes,1.2 ;Unit's Speed= is multiplied by the param#4
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| Veteran=20,VETERAN,yes,1 ;Unit is promoted(through as many levels as param#4 says)
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| Unit=20,<none>,no ;Random unit is given{{fnl|1}}
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| Invulnerability=0,ARMOR,yes,1.0 ;Nothing happens{{fnl|2}}
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| IonStorm=0,<none>,yes ;Nothing happens{{fnl|2}}
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| Gas=0,<none>,yes,100 ;Tiberium Gas effect{{fnl|3}}
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| Tiberium=0,<none>,no ;A random patch of Ore is created at the cell
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| Pod=0,<none>,no ;Nothing happens{{fnl|2}}
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| Cloak=0,CLOAK,yes ;Unit is [[cloak]]ed (like the Stealth Tank/Submarine)
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| Darkness=0,SHROUDX,yes ;Map is reshrouded
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| Explosion=0,<none>,yes,500 ;An explosion deals param#4 of damage, [[warhead]] unknown
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| ICBM=0,CHEMISLE,yes ;A ready one-shot Nuke is given if you don't have it
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| Napalm=0,<none>,no,600 ;An fire explosion deals param#4 of damage, [[Warhead]]=Fire
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| Squad=0,<none>,no ;Nothing happens{{fnl|2}}. In RA2 and YR, it instead functions as a second Money.
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| The first parameter dictates the chance of getting this kind of crate. It does not mean %, it means 'param#1 shares out of all possible shares'.<br>
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| The second one says what [[animation]] to play.<br>
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| Third one says if this crate can be found on water.<br>
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| The fourth one varies by crate.<br>
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| ==Problems==
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| Certain naval units contain [[CrateGoodie|CrateGoodie=yes]], or don't include the tag at all. The game does not differentiate between naval and ground vehicles, and a unit crate might give you a naval unit on a no-water map, resulting in an [[Internal Error]]. If the map does contain water, though, the naval unit will be spawned in the water without the error. So best to set [[CrateGoodie]] on all naval units to no (note, originally the Destroyer lacks this tag, so fix it too).
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| {{fn|1|If this is set to 'none', a random unit is picked randomly from an array of units with [[CrateGoodie]] set to yes.}}
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| {{fn|2|The animation is played anyway, and since you can attach a <tt>[[Damage]]</tt> to an [[animation]] as well as <tt>[[MakeInfantry]]</tt>, you can get all kinds of effects from that...}}
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| {{fn|3|Later Update: A poisonous green gas explosion deals param#4 of damage using the Gas warhead, ((The animations GasCloud1 and GasCloudD1 are broken by GEF, they must be fixed in order to work. also CLOUD1 and CLOUD1D have wrong pallete)}}
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| [[Category:General_Editing_Information]] | | [[Category:General_Editing_Information]] |
| [[Category:MultiplayerDefaults Flags]] | | [[Category:MultiplayerDefaults Flags]] |
| [[Category:MultiplayerDialogSettings Flags]] | | [[Category:MultiplayerDialogSettings Flags]] |
Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.
Crate functionality is described by two sections:
- [CrateRules] covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
- [Powerups] dictates what you get out of a crate.
See the sections' pages for detailed information.