ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Talk:TunnelSpeed: Difference between revisions

From ModEnc
Jump to navigation Jump to search
E1 Elite (talk | contribs)
Created page with "Is it confirmed that TunnelSpeed affects digging up rate also (not just down), I couldn't notice any change, thought it was hardcoded. ~~~~"
 
Crimsonum (talk | contribs)
No edit summary
Line 1: Line 1:
Is it confirmed that TunnelSpeed affects digging up rate also (not just down), I couldn't notice any change, thought it was hardcoded.
Is it confirmed that TunnelSpeed affects digging up rate also (not just down), I couldn't notice any change, thought it was hardcoded.
[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 11:14, 30 June 2020 (CEST)
[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 11:14, 30 June 2020 (CEST)
:It definitely affects both up and down movement. However, it does not affect the rotational motion when the unit has emerged from the ground and rotates back to horizontal level, only when beginning to burrow. This re-emerging rotation is controlled purely by ROT. I will update the article accordingly. Dumb logic is the best logic. 20:20, 10 July 2020 (CEST)

Revision as of 18:20, 10 July 2020

Is it confirmed that TunnelSpeed affects digging up rate also (not just down), I couldn't notice any change, thought it was hardcoded. E1 Elite (talk) 11:14, 30 June 2020 (CEST)

It definitely affects both up and down movement. However, it does not affect the rotational motion when the unit has emerged from the ground and rotates back to horizontal level, only when beginning to burrow. This re-emerging rotation is controlled purely by ROT. I will update the article accordingly. Dumb logic is the best logic. 20:20, 10 July 2020 (CEST)