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HighRadarColor: Difference between revisions
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Created page with "{{Flag |values={{Values|colors}} |default=false |files=Terrain Control INI files |types={{Categ|TileSets}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=y..." |
m Removed C&P mistake. |
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Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|values={{Values|colors}} | |values={{Values|colors}} | ||
|files=[[Terrain Control INI files]] | |files=[[Terrain Control INI files]] | ||
|types={{Categ|TileSets}} | |types={{Categ|TileSets}} |
Revision as of 13:11, 4 October 2020
Flag: | HighRadarColor |
File(s): | Terrain Control INI files |
Values: | Colors: R,G,B format |
Applicable to: | TileSets |
Logic related to HighRadarColor, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Presumably, this flag would have defined the radar color for the tiles in this tile set to be displayed at highest map height. For all heights in-between this and LowRadarColor, the game would calculate the color from a linear color gradient.
However, the high radar color attribute is encoded in the TMP files themselves. This allows for defining the radar color at cell level albeit making this flag obsolete in the process.