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TileAnim: Difference between revisions
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m Crimsonum moved page Tile01Anim to TileAnim: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name. |
Added flag template, links and categories. |
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Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art | {{Flag | ||
|name=Tile''nn''Anim, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | |||
|values={{values|string|[[Animations]]}} | |||
|files=[[Terrain Control INI files]] | |||
|types={{Categ|TileSets|Tile set}} animation sections | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the [[animation]] to attach to the [[TMP|terrain tile]]. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in {{ini|art}} and given an entry in the {{ini|rules}} {{sl|Animations}} list. | |||
==See also== | ==See also== | ||
*[[ | *[[TileXOffset]] | ||
*[[ | *[[TileYOffset]] | ||
*[[ | *[[TileAttachesTo]] | ||
*[[ | *[[TileZAdjust]] |
Revision as of 19:20, 22 December 2021
Flag: | TilennAnim, where nn is tile number in the tile set (from 01 to 99). |
File(s): | Terrain Control INI files |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | Tile set animation sections |
Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art(md).ini and given an entry in the rules(md).ini [Animations] list.