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TileZAdjust: Difference between revisions
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m Crimsonum moved page Tile01ZAdjust to TileZAdjust: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name. |
Added flag template, links and categories. |
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Specifies the Z-adjust value given to | {{Flag | ||
|name=Tile''nn''ZAdjust, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | |||
|values={{values|int}} | |||
|files=[[Terrain Control INI files]] | |||
|types={{Categ|TileSets|Tile set}} animation sections | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the [[ZAdjust|Z-adjust]] value given to the [[animation]] attached to the specified [[TMP|terrain tile]]. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground". | |||
==See also== | ==See also== | ||
*[[ | *[[TileXOffset]] | ||
*[[ | *[[TileYOffset]] | ||
*[[ | *[[TileAnim]] | ||
*[[ | *[[TileAttachesTo]] |
Revision as of 19:25, 22 December 2021
Flag: | TilennZAdjust, where nn is tile number in the tile set (from 01 to 99). |
File(s): | Terrain Control INI files |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | Tile set animation sections |
Specifies the Z-adjust value given to the animation attached to the specified terrain tile. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground".