ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

TileAnim: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Added flag template, links and categories.
Crimsonum (talk | contribs)
mNo edit summary
 
Line 2: Line 2:
|name=Tile''nn''Anim, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
|name=Tile''nn''Anim, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
|values={{values|string|[[Animations]]}}
|values={{values|string|[[Animations]]}}
|files=[[Terrain Control INI files]]
|files={{Categ|Terrain Control INI}}
|types={{Categ|TileSets|Tile set}} animation sections
|types={{Categ|TileSets|Tile set}} animation sections
|ts=yes
|ts=yes

Latest revision as of 09:37, 19 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TilennAnim, where nn is tile number in the tile set (from 01 to 99).
File(s): Terrain Control INI
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: Tile set animation sections


Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. The animation still needs to be specified in art(md).ini and given an entry in the rules(md).ini [Animations] list.

See also