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IsAnimated: Difference between revisions
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Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal. |
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Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills. | Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills. | ||
{{bugs}} | |||
This flag depends on {{f|SpawnsTiberium|yes|link}} to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible. |
Latest revision as of 19:38, 11 January 2024
Flag: | IsAnimated |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TerrainTypes |
Specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
Bugs/Side-Effects/Unexpected Limitations
This flag depends on SpawnsTiberium=yes to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.