ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ShakeXlo: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
 
Line 17: Line 17:
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
*It is worth noting that even if [[ShakeXhi]]=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0
*It is worth noting that even if [[ShakeXhi]]=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0
==Note==
*The effects of this tag will work only when: Used on weapons that deal damage from [[TechnoTypes]] only
*The effects of this tag will work only when: Used on weapons that deal damage from [[TechnoTypes]] only
Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects.
Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects.

Latest revision as of 13:37, 1 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShakeXlo
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Warheads


These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.

  • It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0

Note

  • The effects of this tag will work only when: Used on weapons that deal damage from TechnoTypes only

Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects.