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NoShadow: Difference between revisions
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{{w}}Please do not confuse this with the [[Shadow]] tag.<br> | |||
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow. | Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow. | ||
==Note== | ==Note== | ||
*For SHP images, this tag will really work. Only when the SHP image It has only gone through the process '''Convert Shadows: TS-> Ra2''' (the command '''Convert Shadows: TS-> Ra2''' is available in the program '''Open Source SHP Builder''').<br>[[File:Convert Shadows.png]]<br> | *For SHP images, this tag will really work. Only when the SHP image It has only gone through the process '''Convert Shadows: TS-> Ra2''' (the command '''Convert Shadows: TS-> Ra2''' is available in the program '''Open Source SHP Builder''').<br>[[File:Convert Shadows.png]]<br> | ||
*For Voxel files The command '''Convert Shadows: TS-> Ra2''' was used automatically (even if it was a Voxel file). | *For Voxel files The command '''Convert Shadows: TS-> Ra2''' was used automatically (even if it was a Voxel file). |
Latest revision as of 15:53, 9 October 2024
Flag: | NoShadow |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes |
Please do not confuse this with the Shadow tag.
Can be set to 'yes' or 'no' and determines whether or not this object should cast a shadow. For SHP objects, it indicates whether or not the shadow images from this object's SHP sequence should be displayed. For VXL units, this sets the flag on the Locomotor= to indicate that the shadow index should be used to display the shadow.
Note
- For SHP images, this tag will really work. Only when the SHP image It has only gone through the process Convert Shadows: TS-> Ra2 (the command Convert Shadows: TS-> Ra2 is available in the program Open Source SHP Builder).
- For Voxel files The command Convert Shadows: TS-> Ra2 was used automatically (even if it was a Voxel file).