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RatioTeamUnits: Difference between revisions

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Crimsonum (talk | contribs)
Updated.
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the initial percentage of created VehicleTypes that are used for this houses teams if it is controlled by the AI. This can be adjusted with action #79.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|uint|0–100}}
|types={{Categ|Houses}}
|default=75
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|ra2obsolete=yes
}}
{{NeedsTesting}}
 
Specifies the initial percentage of [[VehicleTypes|vehicles]] that are used for this house's teams if it is controlled by the AI. Defaults to 75%.
 
This can be adjusted with the map trigger [[Actions_(maps)|action]] #79.

Latest revision as of 13:41, 20 May 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RatioTeamUnits
File(s): Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0–100)
Default: 75
Applicable to: Houses

Logic related to RatioTeamUnits, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This needs testing
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.


Specifies the initial percentage of vehicles that are used for this house's teams if it is controlled by the AI. Defaults to 75%.

This can be adjusted with the map trigger action #79.