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RatioTeamUnits: Difference between revisions
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{{ | {{Flag | ||
Specifies the initial percentage of | |name={{PAGENAME}} | ||
|files={{Categ|Maps}} | |||
|values={{values|uint|0–100}} | |||
|types={{Categ|Houses}} | |||
|default=75 | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
|ra2obsolete=yes | |||
}} | |||
{{NeedsTesting}} | |||
Specifies the initial percentage of [[VehicleTypes|vehicles]] that are used for this house's teams if it is controlled by the AI. Defaults to 75%. | |||
This can be adjusted with the map trigger [[Actions_(maps)|action]] #79. |
Latest revision as of 13:41, 20 May 2024
Flag: | RatioTeamUnits |
File(s): | Maps |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0–100) |
Default: | 75 |
Applicable to: | Houses |
Logic related to RatioTeamUnits, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the initial percentage of vehicles that are used for this house's teams if it is controlled by the AI. Defaults to 75%.
This can be adjusted with the map trigger action #79.