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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Note that these tags are not related to the Ion Cannon in Red Alert 2 - these values are now used by the AI when it has a Super Weapon available and determine the probability for each target. Although the Weather Storm and Nuke have a wide area of effect, the target is used for the center point of the attack, i.e. where exactly the weapon is fired, and can be used to make it specifically ensure that a particular structure is destroyed. Note that the success of this logic relies upon the AI being aware of the target itself and whether it not it actually exists - this is achieved by using specific tags for those objects, for example IsPlug=yes would tell the AI that this structure is a 'plug' structure and thus AIIonCannonPlugValue= would be used to evaluate that structure as a potential target for the Super Weapon. The three values associated with these tags determine the percentage probability of the Super Weapon being fired at that target on the Easy, Normal and Brutal skill levels respectively. Actually acquiring the target is dealt with later.
Note that these tags are not related to the Ion Cannon in Red Alert 2 - these values are now used by the AI when it has a Super Weapon available and determine the probability for each target. Although the Weather Storm and Nuke have a wide area of effect, the target is used for the center point of the attack, i.e. where exactly the weapon is fired, and can be used to make it specifically ensure that a particular structure is destroyed. Note that the success of this logic relies upon the AI being aware of the target itself and whether or not it actually exists - this is achieved by using specific tags for those objects, for example IsPlug=yes would tell the AI that this structure is a 'plug' structure and thus AIIonCannonPlugValue= would be used to evaluate that structure as a potential target for the Super Weapon. The three values associated with these tags determine the percentage probability of the Super Weapon being fired at that target on the Easy, Normal and Brutal skill levels respectively. Actually acquiring the target is dealt with later.

Revision as of 23:26, 11 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonAPCValue
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Note that these tags are not related to the Ion Cannon in Red Alert 2 - these values are now used by the AI when it has a Super Weapon available and determine the probability for each target. Although the Weather Storm and Nuke have a wide area of effect, the target is used for the center point of the attack, i.e. where exactly the weapon is fired, and can be used to make it specifically ensure that a particular structure is destroyed. Note that the success of this logic relies upon the AI being aware of the target itself and whether or not it actually exists - this is achieved by using specific tags for those objects, for example IsPlug=yes would tell the AI that this structure is a 'plug' structure and thus AIIonCannonPlugValue= would be used to evaluate that structure as a potential target for the Super Weapon. The three values associated with these tags determine the percentage probability of the Super Weapon being fired at that target on the Easy, Normal and Brutal skill levels respectively. Actually acquiring the target is dealt with later.