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AIIonCannonBaseDefenseValue: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=three comma-separated unsigned integers | |||
|special=None | |||
|default=? | |||
|types={{Categ|General}} ({{Categ|AIIonCannon}}) | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. |
Revision as of 14:23, 21 June 2006
Flag: | AIIonCannonBaseDefenseValue |
File(s): | Rules(md).ini |
Values: | three comma-separated unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.