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SovietCrew: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This defines the InfantryType that emerges from a destroyed unit or building for Soviet armies. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units.
|values={{Values|strings|[[InfantryTypes]]}}
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag defines the InfantryType that emerges from a destroyed unit or building for [[Countries]] on [[Side]] [Nod]{{fnl|1}}. This ''must'' be set to a valid InfantryType, otherwise [[IE]]s could arise.
 
==See also==
* {{TTL|AlliedCrew}}
* {{TTL|ThirdCrew}}
 
==Footnotes==
{{fn|1|Note that "Nod" is residual from {{Ts}} and is treated as the Soviet side in {{Ra2}}.}}

Revision as of 15:02, 25 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SovietCrew
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: InfantryTypes)
Applicable to: General


This flag defines the InfantryType that emerges from a destroyed unit or building for Countries on Side [Nod]1. This must be set to a valid InfantryType, otherwise IEs could arise.

See also

Footnotes

1 Note that "Nod" is residual from Tiberian Sun and is treated as the Soviet side in Red Alert 2.