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HunterSeekerEmergeSpeed: Difference between revisions
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{{ | {{Flag | ||
The speed that a unit with HunterSeeker | |values={{values|int}} | ||
|default=0 | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
}} | |||
The speed that a unit with {{f|HunterSeeker|yes|link}} set will ascend from the structure from which it is created as defined with the {{f|HSBuilding|link}} statement in the [SpecialWeapons] section. Note that although a unit assigned as {{f|HunterSeeker|yes}} can have the {{f|AlternateSpeed|link}}= and {{f|AlternateFlightLevel|link}}= tags, those are only used if the unit is constructed rather than spawned thus are used only when it exits the factory from which it is built. | |||
It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed. |
Revision as of 02:42, 1 November 2012
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Flag: | HunterSeekerEmergeSpeed |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | General |
The speed that a unit with HunterSeeker=yes set will ascend from the structure from which it is created as defined with the HSBuilding statement in the [SpecialWeapons] section. Note that although a unit assigned as HunterSeeker=yes can have the AlternateSpeed= and AlternateFlightLevel= tags, those are only used if the unit is constructed rather than spawned thus are used only when it exits the factory from which it is built.
It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed.