ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "CruiseHeight"

From ModEnc
Jump to: navigation, search
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
The height, in leptons, above ground level that units which have JumpJet=yes assigned will fly although this can be overridden in the units entry with the JumpjetHeight= statement. Used by the locomotor CLSID. This should be at least 500 leptons so it goes over high bridges.
+
|files={{Categ|ini=rules}}
 +
|values={{Values|unsigned integers}}
 +
|default=0
 +
|types={{Categ|JumpjetControls}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|ares=yes
 +
}}
 +
The flying altitude of units which have JumpJet=yes and the JumpJet [[locomotor]] CLSID assigned. The value is interpreted as leptons and measured from ground level. In Red Alert 2 and its expansion, this can be overridden in the unit entry with the [[JumpjetHeight]]= statement.

Revision as of 06:28, 30 September 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CruiseHeight
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: JumpjetControls


The flying altitude of units which have JumpJet=yes and the JumpJet locomotor CLSID assigned. The value is interpreted as leptons and measured from ground level. In Red Alert 2 and its expansion, this can be overridden in the unit entry with the JumpjetHeight= statement.