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FlameDamage2: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Warheads)
|default=null
|types={{Categ|CombatDamage}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.
Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.
In fact, This warhead is also used for all animations except for those named [INVISO]
*NPEXT and Ares make the Warhead of the animation definable

Revision as of 11:37, 17 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlameDamage2
File(s): Rules(md).ini
Values: strings (Names of Warheads)
Default: null
Applicable to: CombatDamage


Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.

In fact, This warhead is also used for all animations except for those named [INVISO]

  • NPEXT and Ares make the Warhead of the animation definable