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FlameDamage2: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=strings (Names of Warheads) | |||
|default=null | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles. | Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles. | ||
In fact, This warhead is also used for all animations except for those named [INVISO] | |||
*NPEXT and Ares make the Warhead of the animation definable |
Revision as of 11:37, 17 August 2023
Flag: | FlameDamage2 |
File(s): | Rules(md).ini |
Values: | strings (Names of Warheads) |
Default: | null |
Applicable to: | CombatDamage |
Specifies the Warhead= used when an object is in flames. Must be specified in the [Warheads] section and be defined as per all other warheads. The code uses this warhead to ensure that flames will not to spread to adjacent objects or tiles.
In fact, This warhead is also used for all animations except for those named [INVISO]
- NPEXT and Ares make the Warhead of the animation definable