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SplashList: Difference between revisions
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Nighthawk200 (talk | contribs) Updating per DCoder's info. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|AudioVisual}} | |||
|values={{values|strings|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This is a list of animations the game will use whenever a warhead with {{TTL|Conventional|yes}} detonates on a tile that contains {{TTL|Land|Water}}. | |||
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{TTL|Damage}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index. |
Revision as of 22:31, 7 March 2009
Flag: | SplashList |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | AudioVisual |
This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.