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SplashList: Difference between revisions

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Nighthawk200 (talk | contribs)
Updating per DCoder's info.
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{{DeeZireInclusion}}<br />
{{Flag
List of animations to display when a warhead with Conventional=yes set impacts on water. The animations must be from the [Animations] list and be defined in ART.INI.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|values={{values|strings|Animations}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
This is a list of animations the game will use whenever a warhead with {{TTL|Conventional|yes}} detonates on a tile that contains {{TTL|Land|Water}}.
 
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{TTL|Damage}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.

Revision as of 22:31, 7 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SplashList
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual


This is a list of animations the game will use whenever a warhead with Template:TTL detonates on a tile that contains Template:TTL.

An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Template:TTL of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.