|Strings: Normal text. (Limited to: Animations)
This is a list of animations the game will use whenever a warhead withdetonates on a tile that contains .
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on theof the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.
If an animation is triggered over a tile with, then one of two things can happen:
- If the animation has , then the last entry of SplashList will always be used.
- If this is not the case, the first entry of SplashList will be used, provided that there is not an on this animation.