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Flag: SplashList
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: CombatDamage

This is a list of animations the game will use whenever a warhead with Conventional=yes detonates on a tile that contains Land=Water.

An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Damage of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.

If an animation is triggered over a tile with Land=Water, then one of two things can happen:

  • If the animation has IsMeteor=yes, then the last entry of SplashList will always be used.
  • If this is not the case, the first entry of SplashList will be used, provided that there is not an ExpireAnim on this animation.