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ROF: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Straight multiplier applied to the ROF= of all weapons used by this country. Larger values mean slower rates of fire (default is 1.0).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|special=None
|default=?
|types={{Categ|Countries}} (TS-YR), {{Categ|Difficulty}}(TS- YR), {{Categ|Weapon|Weapons}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
== In Weapons ==
Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{TTL|Burst}} weapons.
 
== In Countries ==
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.
 
== In Difficulty ==
Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.

Revision as of 15:05, 21 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROF
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: ?
Applicable to: Countries (TS-YR), Difficulty(TS- YR), Weapons


In Weapons

Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Template:TTL weapons.

In Countries

Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.

In Difficulty

Specifies the "Rate of Fire" multiplier applied to all weapons in that difficulty.