|Values:||Countries and Difficulty: Floating point values: Any decimal number (clearer range should be added in Template:Values).|
|Default:||1.0 (Countries and Difficulty), 0 for Weapons|
|Applicable to:||Countries (TS-YR), Difficulty(TS- YR), Weapons|
Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
On AircraftTypes, using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with .
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.