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CaptureTheFlag: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}} | |||
|values={{values|boolean}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
|tsobsolete=yes | |||
}} | |||
Determines if the Capture the Flag (CTF) game mode is enabled by default. In CTF, players must steal the opponent's flag and bring it to their own flag to score. Upon success, all the opponent's buildings and units will explode, ending the game. | |||
The CTF game mode has been deprecated since {{ts}}, although this flag is still parsed and parts of the CTF code still remain in the games. |
Latest revision as of 11:07, 9 February 2020
Flag: | CaptureTheFlag |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | MultiplayerDefaults, MultiplayerDialogSettings |
Logic related to CaptureTheFlag, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
Determines if the Capture the Flag (CTF) game mode is enabled by default. In CTF, players must steal the opponent's flag and bring it to their own flag to score. Upon success, all the opponent's buildings and units will explode, ending the game.
The CTF game mode has been deprecated since Tiberian Sun, although this flag is still parsed and parts of the CTF code still remain in the games.