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CaptureTheFlag: Difference between revisions

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Crimsonum (talk | contribs)
Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and decides whether or not this is a Capture The Flag game in which case special game logic is used. Although this is de-supported in Red Alert 2 it is still parsed and valid (as it was in Tiberian Sun) however I have not been able to get this to work. I still believe this may be possible, as the game code still refers to FLAGFLY.SHP (the image of the 'capturable' flag itself). That SHP can be extracted from Red Alert but needs converting to the Red Alert 2 palette. Incidentally, MOUSE.SHP also contains the flag movement cursor in Red Alert 2.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|MultiplayerDefaults}}, {{Categ|MultiplayerDialogSettings}}
|values={{values|boolean}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|tsobsolete=yes
}}
 
Determines if the Capture the Flag (CTF) game mode is enabled by default. In CTF, players must steal the opponent's flag and bring it to their own flag to score. Upon success, all the opponent's buildings and units will explode, ending the game.
 
The CTF game mode has been deprecated since {{ts}}, although this flag is still parsed and parts of the CTF code still remain in the games.

Latest revision as of 11:07, 9 February 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CaptureTheFlag
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDefaults, MultiplayerDialogSettings

Logic related to CaptureTheFlag, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Determines if the Capture the Flag (CTF) game mode is enabled by default. In CTF, players must steal the opponent's flag and bring it to their own flag to score. Upon success, all the opponent's buildings and units will explode, ending the game.

The CTF game mode has been deprecated since Tiberian Sun, although this flag is still parsed and parts of the CTF code still remain in the games.