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BaseSizeAdd: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is used to determine the size of a computer players' base at any given time. In terms of the number of structures in that base, it can never be any bigger than the largest human controlled base plus this number of structures. This ensures that the computer continues to build structures (if it is able to) in relation to the size of the largest player controlled base, and it will build those structures in line with the relevant Ratio= values (see below).
|files={{Categ|ini=rules}}
|values={{Values|int}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
This is used to determine the maximum size of a computer player's base at any given time. In terms of the number of structures in that base, it can never be any bigger than the largest human controlled base plus this number of structures. This essentially ensures that the computer attempts to be one step ahead of the human player(s).
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 14:50, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseSizeAdd
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to BaseSizeAdd, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



This is used to determine the maximum size of a computer player's base at any given time. In terms of the number of structures in that base, it can never be any bigger than the largest human controlled base plus this number of structures. This essentially ensures that the computer attempts to be one step ahead of the human player(s).

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.