ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Paranoid: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Carnotaurus (talk | contribs) Un DeeZire'd 4/14/08 |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
Can be set to 'yes' or 'no' | |name={{Paranoid}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default= yes | |||
|types={{Categ|General}} (see respective notes below) | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This tag determines whether all of the AI Players within a game will align together if the situation looks 'bad' for them. Can be set to 'yes' or 'no'. It is activated when two or more human players ally together. However, this tag has two bugs. The first bug is only present in Tiberian Sun, when the AI will align with all neutral units on the map. This will also include Tiberium Mutants (VISSML, VISLRG, JFISH, and DOGGY). So it is not uncommon to see Visceroids casually passing through an AI base on a 'comp stomp' game! The second issue is in Red Alert 2 Version 1.004 and up, where the effects of the tag seem to have been made moot. |
Revision as of 21:39, 14 April 2008
Flag: | Template:Paranoid |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | General (see respective notes below) |
This tag determines whether all of the AI Players within a game will align together if the situation looks 'bad' for them. Can be set to 'yes' or 'no'. It is activated when two or more human players ally together. However, this tag has two bugs. The first bug is only present in Tiberian Sun, when the AI will align with all neutral units on the map. This will also include Tiberium Mutants (VISSML, VISLRG, JFISH, and DOGGY). So it is not uncommon to see Visceroids casually passing through an AI base on a 'comp stomp' game! The second issue is in Red Alert 2 Version 1.004 and up, where the effects of the tag seem to have been made moot.