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Winged: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Winged. Should apply only to aircraft whose Locomotor= CLSID defaults to his anyway, but note that this is not included in RULES.INI as land should not affect aircraft - their Speed= defaults to 100% across all land types because they move above the land type, not on or over it. | Determines the percentage of the units [[Speed]]= that it will move at when moving over this land type if the unit has [[SpeedType]]=Winged. Should apply only to aircraft whose [[Locomotor]]= CLSID defaults to his anyway, but note that this is not included in RULES.INI as land should not affect aircraft - their Speed= defaults to 100% across all land types because they move above the land type, not on or over it. |
Revision as of 19:07, 3 July 2009
Flag: | Winged |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Winged. Should apply only to aircraft whose Locomotor= CLSID defaults to his anyway, but note that this is not included in RULES.INI as land should not affect aircraft - their Speed= defaults to 100% across all land types because they move above the land type, not on or over it.