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Winged: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Winged. Should apply only to aircraft whose Locomotor= CLSID defaults to his anyway, but note that this is not included in RULES.INI as land should not affect aircraft - their Speed= defaults to 100% across all land types because they move above the land type, not on or over it.
Determines the percentage of the units [[Speed]]= that it will move at when moving over this land type if the unit has [[SpeedType]]=Winged. Should apply only to aircraft whose [[Locomotor]]= CLSID defaults to his anyway, but note that this is not included in RULES.INI as land should not affect aircraft - their Speed= defaults to 100% across all land types because they move above the land type, not on or over it.

Revision as of 19:07, 3 July 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Winged
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Winged. Should apply only to aircraft whose Locomotor= CLSID defaults to his anyway, but note that this is not included in RULES.INI as land should not affect aircraft - their Speed= defaults to 100% across all land types because they move above the land type, not on or over it.