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FireAngle: Difference between revisions
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{{ | {{Flag | ||
Specifies the pitch of | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=unsigned integers [0-64] | |||
|special=none | |||
|default=0 ? | |||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies the vertical pitch of this object's [[barrel]], if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a [[voxel]], as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the [[FLH]] of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected. |
Revision as of 09:57, 10 August 2006
Flag: | FireAngle |
File(s): | Rules(md).ini |
Values: | unsigned integers [0-64] |
Special Values: | none |
Default: | 0 ? |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.