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FireAngle: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the pitch of the objects gun barrel (if it has one) and thus the angle of its projectile launch when firing. This defaults to a value of 50 and is measured on a scale of 0 - 64 with 0 being flat (horizontal) and 64 being upright (vertical).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers [0-64]
|special=none
|default=0 ?
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies the vertical pitch of this object's [[barrel]], if it has one. 0 means "horizontal", increasing values rise it upwards, and  64 means "completely vertical". It only works if the barrel is a [[voxel]], as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the [[FLH]] of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.

Revision as of 09:57, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireAngle
File(s): Rules(md).ini
Values: unsigned integers [0-64]
Special Values: none
Default: 0 ?
Applicable to: VehicleTypes, BuildingTypes


Specifies the vertical pitch of this object's barrel, if it has one. 0 means "horizontal", increasing values rise it upwards, and 64 means "completely vertical". It only works if the barrel is a voxel, as this operation takes the VXL file and rotates the contents a certain amount upwards. It does not automagically change the FLH of this object, and appears to influence the starting pitch of a projectile, if it is capable of homing. Non homing projectiles don't seem to be affected.