HasRadialIndicator: Difference between revisions
No edit summary |
m HasRadialIndicator dependant on Primary IF its Range isn't -2 |
||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator. | Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator. | ||
Editor's note: the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes). | |||
Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all. |
Revision as of 10:10, 28 August 2018
Flag: | HasRadialIndicator |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'true' or 'false' and determines if this structure has a radial indicator which is displayed when the player selects it. This is restricted to BuildingTypes only which also have CloakRadiusInCells=, GapRadiusInCells=, SuperGapRadiusInCells=, or PsychicDetectionRadius= set as those properties determine the radius (range) of the indicator.
Editor's note: the radial indicator is also restricted to a BuildingType's Primary (as can be seen with Yuri's Gattling Turret when it has HasRadialIndicator=yes). Also, this doesn't do ANYthing when the weapon has an infinite range (Range=-2), as in: the indicator is not displayed at all.