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HoverPad: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Hover Pad - in other words, if a unit with the Hover Locomotor= CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is | Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Hover Pad - in other words, if a unit with the Hover Locomotor= CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by Service Depots and RA2's Naval Yards (since both has the ability to repair hovering units). |
Latest revision as of 19:23, 21 August 2009
Flag: | HoverPad |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines if this BuildingType acts as a Hover Pad - in other words, if a unit with the Hover Locomotor= CLSID docks with this structure, then it 'lands' on it instead of hovering over it. This is used by Service Depots and RA2's Naval Yards (since both has the ability to repair hovering units).