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Difference between revisions of "Infiltrate"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|boolean}} | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | If set, this infantry unit will be able to enter enemy structures. | ||
+ | |||
+ | == Functions == | ||
+ | |||
+ | === Red Alert === | ||
+ | |||
+ | In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures. | ||
+ | |||
+ | === Tiberian Sun, Red Alert 2 and Yuri's Revenge === | ||
+ | |||
+ | In both games, the flag is required for an {{TTL|Agent}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{TTL|Engineer}} units or infantry with {{TTL|C4}}. |
Revision as of 18:58, 21 February 2009
Flag: | Infiltrate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this infantry unit will be able to enter enemy structures.
Functions
Red Alert
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.