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Infiltrate: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|boolean}} | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
If set, this infantry unit will be able to enter enemy structures. | |||
== Functions == | |||
=== Red Alert === | |||
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures. | |||
=== Tiberian Sun, Red Alert 2 and Yuri's Revenge === | |||
In both games, the flag is required for an {{TTL|Agent}} to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for {{TTL|Engineer}} units or infantry with {{TTL|C4}}. |
Revision as of 16:58, 21 February 2009
Flag: | Infiltrate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this infantry unit will be able to enter enemy structures.
Functions
Red Alert
In Red Alert, Infiltrate=yes is required for infantry units that will either capture, spy, or plant C4s in enemy structures.
Tiberian Sun, Red Alert 2 and Yuri's Revenge
In both games, the flag is required for an Template:TTL to work properly. Without the flag set, the unit wont be able to infiltrate any structure. It is, however, not required for Template:TTL units or infantry with Template:TTL.