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IsChargeTurret: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=None | |||
|default=0 | |||
|types={{Categ|VehicleTypes}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
If set, specifies that: | |||
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling; | |||
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has. | |||
Originally used only on the Prism Tank. |
Revision as of 09:46, 15 August 2006
Flag: | IsChargeTurret |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | 0 |
Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.
Originally used only on the Prism Tank.