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{{DeeZireInclusion}}<br />
{{Flag
Specifies the maximum number of ExplosiveVoxelDebris= types that are spawned upon the destruction of this VehicleType.
|name=MinDebris
|files={{Categ|Rules(md).ini}}
|values=integer
|special=None
|default=0
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}}
|games=[[RA2]], [[YR]]
}}
 
== On a VehicleType ==
 
When this VehicleType is destroyed, it will spawn a random number of debris from <tt>[[ExplosiveVoxelDebris]]=</tt> ([<tt>[[General]]</tt>]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
 
== On a Warhead ==
 
'''Note:''' This section is for YR only.
 
When this warhead detonates, it will spawn a random number of debris from <tt>[[MetallicDebris]]=</tt> ([<tt>[[General]]</tt>]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

Revision as of 12:46, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MinDebris
File(s): Rules(md).ini
Values: integer
Special Values: None
Default: 0
Applicable to: Warheads, VehicleTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from ExplosiveVoxelDebris= ([General]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.

When this warhead detonates, it will spawn a random number of debris from MetallicDebris= ([General]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).