ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MinDebris: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m Rewrite, join |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=MinDebris | |||
|files={{Categ|Rules(md).ini}} | |||
|values=integer | |||
|special=None | |||
|default=0 | |||
|types={{Categ|Warhead|Warheads}}, {{Categ|VehicleTypes}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
== On a VehicleType == | |||
When this VehicleType is destroyed, it will spawn a random number of debris from <tt>[[ExplosiveVoxelDebris]]=</tt> ([<tt>[[General]]</tt>]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive). | |||
== On a Warhead == | |||
'''Note:''' This section is for YR only. | |||
When this warhead detonates, it will spawn a random number of debris from <tt>[[MetallicDebris]]=</tt> ([<tt>[[General]]</tt>]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive). |
Revision as of 12:46, 6 May 2006
Flag: | MinDebris |
File(s): | Rules(md).ini |
Values: | integer |
Special Values: | None |
Default: | 0 |
Applicable to: | Warheads, VehicleTypes |
On a VehicleType
When this VehicleType is destroyed, it will spawn a random number of debris from ExplosiveVoxelDebris= ([General]) list. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).
On a Warhead
Note: This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from MetallicDebris= ([General]) list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).