ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SensorsSight: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Vinifera7 (talk | contribs)
De-DZed
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the range, in cells, of this VehicleTypes 'sensors' if it has Sensors=yes set.
|name=SensorsSight
|files={{Categ|ini=rules}}
|values={{values|int}}
|default=0
|types={{Categ|Technoes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag determines the radius in [[cells]] about a unit, within which enemy [[Cloakable|cloaked]] and [[subterranean]] units will be detected and revealed.
 
When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.
 
Despite the fact that this flag is parsed for all [[TechnoTypes]], it has no effect on [[BuildingTypes]].
 
This flag functions independently from {{TTL|Sensors}} and {{TTL|SensorArray}}. It does not require nor is affected by their presence.
 
{{Bugs}}
The logic associated with this flag suffers from an easily exploitable bug. When a unit with {{TTL|SensorsSight}} is destroyed, a permenantly viable sensor area is retained, centered around the point of that unit's destruction.
 
<!--[[InsertLinkHere]] explores this game flaw in greater detail.-->

Revision as of 19:18, 1 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SensorsSight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines the radius in cells about a unit, within which enemy cloaked and subterranean units will be detected and revealed.

When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.

Despite the fact that this flag is parsed for all TechnoTypes, it has no effect on BuildingTypes.

This flag functions independently from Template:TTL and Template:TTL. It does not require nor is affected by their presence.

Bugs/Side-Effects/Unexpected Limitations

The logic associated with this flag suffers from an easily exploitable bug. When a unit with Template:TTL is destroyed, a permenantly viable sensor area is retained, centered around the point of that unit's destruction.