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IsSonic: Difference between revisions
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{{ | {{Flag | ||
|name=IsSonic | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|special=None | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
If set, the game will draw a colored wave along the projectile path (It is used for the Disruptor in TS and the Dolphin in RA2). In TS, the wave is continuous, in RA2, it is not. In YR, <tt>[[IsMagBeam]]=yes</tt> provides a similar effect, but it is drawn in the reverse direction (from the target towards the firing unit) when attacking [[VehicleTypes]]. | |||
''Note:'' if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits. |
Revision as of 07:05, 7 May 2006
Flag: | IsSonic |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a colored wave along the projectile path (It is used for the Disruptor in TS and the Dolphin in RA2). In TS, the wave is continuous, in RA2, it is not. In YR, IsMagBeam=yes provides a similar effect, but it is drawn in the reverse direction (from the target towards the firing unit) when attacking VehicleTypes.
Note: if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.