ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Suicide: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Rewrite
m Formatting (why am I so fast to Alt-S...)
Line 8: Line 8:
|games=[[RA2]], [[YR]]}}
|games=[[RA2]], [[YR]]}}


If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if [[Explodes]]=yes is set, causes the unit to fire its [[DeathWeapon]]= or, failing that, its [[Primary]]= at itself. It is only used on the Demo Truck and the IFV (special case, see [[Gunner]]=).
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if <tt>[[Explodes]]=yes</tt> is set, causes the unit to fire its <tt>[[DeathWeapon]]=</tt> or, failing that, its <tt>[[Primary]]=</tt> at itself. It is only used on the Demo Truck and the IFV (special case, see <tt>[[Gunner]]=</tt>).

Revision as of 12:51, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): Rules(md).ini
Values: Boolean(yes/no)
Special Values: None
Default: No
Applicable to: Weapons


If set, Suicide=yes causes the unit firing this weapon to die immediately after firing. Which, if Explodes=yes is set, causes the unit to fire its DeathWeapon= or, failing that, its Primary= at itself. It is only used on the Demo Truck and the IFV (special case, see Gunner=).