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ShrapnelWeapon: Difference between revisions

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m link to airburstweapon
Nighthawk200 (talk | contribs)
m Template Updated
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|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}
|values=Strings (Names of Weapons)
|values=Strings (Names of Weapons)
|special=None
|default=none
|default=none
|types={{Categ|Projectile|Projectiles}}
|types={{Categ|Projectile|Projectiles}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 10:20, 2 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShrapnelWeapon
File(s): rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: Projectiles


If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by ShrapnelCount=.
This is used for the Prism Tank reflection effect.

Note: Like with AirburstWeapon, this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in Internal Errors whenever the shrapnel effect is supposed to fire.