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C4Delay: Difference between revisions

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m Template Updated
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned floats
|values=unsigned floats
|special=None
|default=0 ?
|default=0 ?
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the delay (in minutes) between a unit with {{TTL|C4|yes}} placing a C4 charge and the charge detonating.
Specifies the delay (in minutes) between a unit with {{TTL|C4|yes}} placing a C4 charge and the charge detonating.

Revision as of 10:07, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4Delay
File(s): Rules(md).ini
Values: unsigned floats
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Specifies the delay (in minutes) between a unit with Template:TTL placing a C4 charge and the charge detonating.