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AtomDamage: Difference between revisions

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Rewrite
Nighthawk200 (talk | contribs)
m Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out
Line 6: Line 6:
|default=0 ?
|default=0 ?
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
}}
}}



Revision as of 23:54, 16 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AtomDamage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.