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AtomDamage: Difference between revisions
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Nighthawk200 (talk | contribs) m Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out |
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Line 6: | Line 6: | ||
|default=0 ? | |default=0 ? | ||
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR) | |types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR) | ||
| | |ra=yes | ||
|cs=yes | |||
|am=yes | |||
}} | }} | ||
Revision as of 23:54, 16 February 2007
Flag: | AtomDamage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | General (RA), CombatDamage (TS - YR) |
Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.