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AIIonCannonBaseDefenseValue: Difference between revisions

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m template updated
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|default=?
|default=?
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|types={{Categ|General}} ({{Categ|AIIonCannon}})
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].
Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]].

Revision as of 18:53, 7 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIIonCannonBaseDefenseValue
File(s): Rules(md).ini
Values: three comma-separated unsigned integers
Special Values: None
Default: ?
Applicable to: General (AIIonCannon)


Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.