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Projectile: Difference between revisions
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m Reverted edit of 85.255.114.131, changed back to last version by DCoder |
Rewrite, categs |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=strings (names of Projectiles) / unsigned integers | |||
|special=None | |||
|default=null | |||
|types={{Categ|Weapon|Weapons}}, {{Categ|Maximums}} | |||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
==As a Flag== | ==As a Flag== | ||
In [[Red Alert]], it is also a valid flag of the [ | In all [[rules|rules(md).ini]] based C&Cs, <tt>Projectile=</tt> determines which Projectile a [[weapon]] should use. | ||
In [[Red Alert]], it is also a valid flag of the [{{TTL|Maximums}}] section, specifying the maximum amount of projectile types that can exist at the same time. ('''Note:''' In that case, the accepted values are unsigned integers. Definitely not names of projectiles.) | |||
==As an Object== | ==As an Object== | ||
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | ||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] | ||
[[Category:Projectile Flags]] | [[Category:Projectile Flags]] |
Revision as of 10:16, 13 July 2006
Flag: | Projectile |
File(s): | Rules(md).ini |
Values: | strings (names of Projectiles) / unsigned integers |
Special Values: | None |
Default: | null |
Applicable to: | Weapons, Maximums |
As a Flag
In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.
In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)
As an Object
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.