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Difference between revisions of "Projectile"
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m (Reverted edit of 85.255.114.131, changed back to last version by DCoder) |
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− | {{ | + | {{Flag |
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=strings (names of Projectiles) / unsigned integers | ||
+ | |special=None | ||
+ | |default=null | ||
+ | |types={{Categ|Weapon|Weapons}}, {{Categ|Maximums}} | ||
+ | |games=[[RA]], [[TS]], [[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
==As a Flag== | ==As a Flag== | ||
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− | In [[Red Alert]], it is also a valid flag of the [ | + | In all [[rules|rules(md).ini]] based C&Cs, <tt>Projectile=</tt> determines which Projectile a [[weapon]] should use. |
+ | |||
+ | In [[Red Alert]], it is also a valid flag of the [{{TTL|Maximums}}] section, specifying the maximum amount of projectile types that can exist at the same time. ('''Note:''' In that case, the accepted values are unsigned integers. Definitely not names of projectiles.) | ||
==As an Object== | ==As an Object== | ||
+ | |||
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | ||
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[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] | ||
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[[Category:Projectile Flags]] | [[Category:Projectile Flags]] |
Revision as of 12:16, 13 July 2006
Flag: | Projectile |
File(s): | Rules(md).ini |
Values: | strings (names of Projectiles) / unsigned integers |
Special Values: | None |
Default: | null |
Applicable to: | Weapons, Maximums |
As a Flag
In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.
In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)