ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Strength: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the number of 'hit points' or 'health' this object has and thus how much Damage= it can sustain before being destroyed. Note that objects can still sometimes exist when their Strength= is set to '0' (although you wont be able to select it or get it to do anything) and are not considered destroyed until their Strength= falls below zero.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|special=none
|default=0?
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Revision as of 10:16, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: none
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.