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WeaponCount: Difference between revisions
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{{ | {{Flag | ||
Specifies the | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=unsigned integers | |||
|special=None | |||
|default=0 | |||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers ({{TTL|Gunner|yes}}), charge turrets ({{TTL|IsChargeTurret|yes}}), or gattling logic ({{TTL|IsGattling|yes}}). | |||
In those cases, the game parses weapons specified by {{Tt|(Elite)Weapon''%d''=}} , where ''%d'' represents the number between 1 and {{TTL|TurretCount}}, as opposed to {{Tt|(Elite)Primary/Secondary}} it loads normally. Then, {{Tt|(Elite)Weapon1}} is used as the default weapon instead of {{Tt|Primary}}. |
Revision as of 09:42, 15 August 2006
Flag: | WeaponCount |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 0 |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of weapons this object has. Used for special weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).
In those cases, the game parses weapons specified by (Elite)Weapon%d= , where %d represents the number between 1 and Template:TTL, as opposed to (Elite)Primary/Secondary it loads normally. Then, (Elite)Weapon1 is used as the default weapon instead of Primary.