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IonBlast: Difference between revisions
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Nighthawk200 (talk | contribs) Confirmed Genetic Converter link to IonBlast |
{{arr|r}}ModEnc:Styleguide, If it's the Ion Cannon Blast Anim, it's quite logical it is played as the blast wave when an Ion Cannon Strike is initiated by map -_- |
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|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|games=[[TS]] | |games=[[TS]], [[FS]], [[RA2]], [[YR]] | ||
}} | }} | ||
Specifies the animation played when a Super Weapon with {{TTL|Type|IonCannon}} hits the ground (and/or its target). Both this animation and the one set under {{TTL|IonBeam}} are played at the same time.<br> | |||
Specifies the | In {{yr}}, a Super Weapon with {{TTL|Type|GeneticConverter}} also uses this animation as the "blast wave". | ||
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Revision as of 11:42, 9 September 2006
Flag: | IonBlast |
File(s): | Rules(md).ini |
Values: | Strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the animation played when a Super Weapon with Template:TTL hits the ground (and/or its target). Both this animation and the one set under Template:TTL are played at the same time.
In Yuri's Revenge, a Super Weapon with Template:TTL also uses this animation as the "blast wave".