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IonBeam: Difference between revisions

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{{Obsolete}}
{{Obsolete}}
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.


Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.<br>
==See also==
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by <tt>[[IonBlast]]</tt>
*[[Tiled]]

Revision as of 11:48, 9 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Template:TTL is activated.

See also