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Artillary: Difference between revisions
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Nighthawk200 (talk | contribs) Just a note to anyone who might get confused here |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure. | Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.<br> | ||
<i>Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i> |
Revision as of 23:17, 2 December 2006
Flag: | Artillary |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.
Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.