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AIIonCannonBaseDefenseValue: Difference between revisions
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Nighthawk200 (talk | contribs) m template updated |
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|default=? | |default=? | ||
|types={{Categ|General}} ({{Categ|AIIonCannon}}) | |types={{Categ|General}} ({{Categ|AIIonCannon}}) | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. | Specifies the "priority" of objects with {{TTL|IsBaseDefense|yes}} when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. |
Revision as of 18:53, 7 February 2007
Flag: | AIIonCannonBaseDefenseValue |
File(s): | Rules(md).ini |
Values: | three comma-separated unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.