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AtomDamage: Difference between revisions
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Nighthawk200 (talk | contribs) m Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out |
Nighthawk200 (talk | contribs) m Template reupdated - added other games since flag is still parsed in them. w00t - A finished. |
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Line 9: | Line 9: | ||
|cs=yes | |cs=yes | ||
|am=yes | |am=yes | ||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 18:26, 25 February 2007
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Flag: | AtomDamage |
File(s): | Rules(md).ini |
Values: | integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | General (RA), CombatDamage (TS - YR) |
![](/images/thumb/Cc_cnrdelete-all.png/20px-Cc_cnrdelete-all.png)
Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.