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AtomDamage: Difference between revisions

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Nighthawk200 (talk | contribs)
m Template updated - since it's obsolete in later games I didn't know whether to add TS onwards, so I left them out
Nighthawk200 (talk | contribs)
m Template reupdated - added other games since flag is still parsed in them. w00t - A finished.
Line 9: Line 9:
|cs=yes
|cs=yes
|am=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 18:26, 25 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AtomDamage
File(s): Rules(md).ini
Values: integers
Special Values: None
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Logic related to AtomDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the amount of Damage dealt by a Nuclear Missile in Red Alert. Obsolete in later games.