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EMPulseCannon: Difference between revisions

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CnCVK (talk | contribs)
if someone is so stupid - I am sorry
Nighthawk200 (talk | contribs)
If you are putting RP info in here, at least say that it's RP only. Also, template updated.
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Boolean
|values=Boolean
|special=None
|default=no
|default=no
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|games=[[TS]]
|ts=yes
|fs=yes
|ets=yes
|rp=yes
}}
}}
This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' cannon.
This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' cannon.


Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br>
Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br>
The nearest building to be found to be an '''EMP''' cannon will fire the EMP and play the corresponding animations.<br>
The nearest building to be found to be an '''EMP''' cannon will fire the EMP and play the corresponding animations.<br><br>
Weapon of building with '''EMPulseCannon=yes''' set, ''must have'' valid [[Report]] value.
 
<b>[[Image:Rpo.png]]    Rock Patch Information:</b>
Weapon of building with '''EMPulseCannon=yes''' set, when used in RPCE with any of its revision, ''must have'' valid [[Report]] value.

Revision as of 17:01, 6 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.

Rock Patch Information: Weapon of building with EMPulseCannon=yes set, when used in RPCE with any of its revision, must have valid Report value.