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{{arr|r}}ModEnc:Styleguide, If it's the Ion Cannon Blast Anim, it's quite logical it is played as the blast wave when an Ion Cannon Strike is initiated by map -_- |
Nighthawk200 (talk | contribs) Template Updated. Added RP note. Left out RA2 as it isn't used there. |
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|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies the animation played when a Super Weapon with {{TTL|Type|IonCannon}} hits the ground (and/or its target). Both this animation and the one set under {{TTL|IonBeam}} are played at the same time.<br> | Specifies the animation played when a Super Weapon with {{TTL|Type|IonCannon}} hits the ground (and/or its target). Both this animation and the one set under {{TTL|IonBeam}} are played at the same time.<br> | ||
In {{yr}}, a Super Weapon with {{TTL|Type|GeneticConverter}} also uses this animation as the "blast wave". | In {{yr}}, a Super Weapon with {{TTL|Type|GeneticConverter}} also uses this animation as the "blast wave". | ||
==RockPatch Info== | |||
[[Image:Rpo.png]] In RockPatch version CE and higher, this animation is also played when any Super Weapon with {{TTL|Type|IonCannon}} strikes the designated location along with the animation specified in {{TTL|IonBeam}}. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both. |
Revision as of 16:42, 10 March 2007
Flag: | IonBlast |
File(s): | Rules(md).ini |
Values: | Strings (Names of Animations) |
Special Values: | None |
Default: | null |
Applicable to: | General |
Specifies the animation played when a Super Weapon with Template:TTL hits the ground (and/or its target). Both this animation and the one set under Template:TTL are played at the same time.
In Yuri's Revenge, a Super Weapon with Template:TTL also uses this animation as the "blast wave".
RockPatch Info
In RockPatch version CE and higher, this animation is also played when any Super Weapon with Template:TTL strikes the designated location along with the animation specified in Template:TTL. As this anim is used with the Genetic Mutator as well, if you are using both Super Weapon types, then try to use an animation suitable to both.