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TypeImmune: Difference between revisions
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m Typeimmune moved to TypeImmune: Fixing mis-capitalised page name |
Nighthawk200 (talk | contribs) m Template Reupdated |
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Line 4: | Line 4: | ||
|values=boolean | |values=boolean | ||
|default=<tt>False</tt> | |default=<tt>False</tt> | ||
|types=[[InfantryTypes]], [[VehicleTypes]], [[BuildingTypes]] | |types=[[InfantryTypes]], [[VehicleTypes]], [[BuildingTypes]] | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes |
Revision as of 22:33, 4 April 2007
Flag: | TypeImmune |
File(s): | rules(md).ini |
Values: | boolean |
Default: | False |
Applicable to: | InfantryTypes, VehicleTypes, BuildingTypes |
When set in the unit's rules entry, the Template:TTL flag will render an object immune to damage (but not targetting) from a weapon on a unit of the same identity and owner. This is used primarily on the dolphin, to ensure groups don't damage one another with their through-damage weapons.
It should be noted though, that when the unit is mind controlled, it is able to damage its former identical units, because the owner has changed.
The flag's effects on Template:TTL passengers or building garrisons are not known.