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TypeImmune: Difference between revisions

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m Typeimmune moved to TypeImmune: Fixing mis-capitalised page name
Nighthawk200 (talk | contribs)
m Template Reupdated
Line 4: Line 4:
|values=boolean
|values=boolean
|default=<tt>False</tt>
|default=<tt>False</tt>
|special=none
|types=[[InfantryTypes]], [[VehicleTypes]], [[BuildingTypes]]  
|types=[[InfantryTypes]], [[VehicleTypes]], [[BuildingTypes]]  
|games=RA2, YR, RP
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Revision as of 22:33, 4 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TypeImmune
File(s): rules(md).ini
Values: boolean
Default: False
Applicable to: InfantryTypes, VehicleTypes, BuildingTypes


When set in the unit's rules entry, the Template:TTL flag will render an object immune to damage (but not targetting) from a weapon on a unit of the same identity and owner. This is used primarily on the dolphin, to ensure groups don't damage one another with their through-damage weapons.

It should be noted though, that when the unit is mind controlled, it is able to damage its former identical units, because the owner has changed.

The flag's effects on Template:TTL passengers or building garrisons are not known.