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VeteranROF: Difference between revisions
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m oops.. minor edit. Hey Ren, would it be possibe to make the Flag template automatically convert "float" to float ? |
Nighthawk200 (talk | contribs) m Template Updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=[[Help:Values#Floating Point Values|float]] | |values=[[Help:Values#Floating Point Values|float]] | ||
|default=1.0 | |default=1.0 | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 22:42, 4 April 2007
Flag: | VeteranROF |
File(s): | Rules(md).ini |
Values: | float |
Default: | 1.0 |
Applicable to: | General |
This is one of the several Veteran Factors that control the bonuses given by Template:TTL and Template:TTL. VeteranROF is a straight multiplier to the Template:TTL of the Template:TTL and Template:TTL weapons of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a ROF elite bonus will not further decrease the rate of fire of a unit with a ROF veteran bonus.
Example: if the weapon's ROF is 20, then it would be decreased to 12 (assuming VeteranROF=0.6).
- 20 * 0.6 = 12.
Note: Since ROF is really the delay between shots, smaller numbers yield faster firing. Values of VeteranROF greater than 1.0 actually decrease the firing rate of the unit.