Temporal: Difference between revisions
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The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it. | The affected unit is rendered transparent, and an animation specified by [{{TTL|AudioVisual}}]{{TTL|ChronoSparkle1}} is played over it. | ||
Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates. | Attaching a {{TTL|CellSpread}} to such a warhead causes an [[Internal Error]] when it detonates. Also, combining it with {{TTL|Culling}} cause internal errors when targetting a unit that meets criteria for red-line destruction. | ||
Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead. | Objects that have {{TTL|Warpable|no}} cannot be affected by such a warhead. |
Revision as of 23:16, 23 April 2007
Flag: | Temporal |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Warheads |
If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.
The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.
The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.
Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates. Also, combining it with Template:TTL cause internal errors when targetting a unit that meets criteria for red-line destruction.
Objects that have Template:TTL cannot be affected by such a warhead.